Hi folks,
My project is running fine in the editor (Win 7, x64), but as soon as I attach MonoDev and press play, unity crashes 100% of the time.
If I restart Unity, reattach MonoDev and press play, it works once. Then it will crash again.
mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:083b10c1.
opening the crash dump in windbg gives the following stack trace:
2d46fe28 083b10e3 00000000 00000004 084de528 mono!set_vprintf_func+0xc1
2d46fe64 084556af 00000000 282391a8 00000000 mono!set_vprintf_func+0xe3
2d46fe90 08455809 00000009 00000000 00000000 mono!mono_debugger_breakpoint_callback+0x7843
2d46feb8 08455b7d 00000009 2856c048 2d46fedc mono!mono_debugger_breakpoint_callback+0x799d
2d46fec8 08414eb4 085a0d78 2856c048 2856c048 mono!mono_debugger_breakpoint_callback+0x7d11
2d46fedc 083c2a90 2856c048 00000002 00000000 mono!mono_profiler_install_class+0x370
2d46fef4 083d7cd7 2856c048 00000040 00000001 mono!mono_assembly_close+0x50
2d46ff30 083c0a24 2856c048 00000000 07956d20 mono!mono_domain_free+0x11b
2d46ff50 084b689f 0018e758 923e83ec 00000000 mono!mono_domain_is_unloading+0x10e
2d46ff88 761a339a 0799af98 2d46ffd4 771e9ef2 mono!mono_unity_socket_security_enabled_set+0x1e2d
2d46ff94 771e9ef2 0799af98 e0449f27 00000000 kernel32!BaseThreadInitThunk+0x12
2d46ffd4 771e9ec5 084b687b 0799af98 00000000 ntdll!RtlInitializeExceptionChain+0x63
2d46ffec 00000000 084b687b 0799af98 00000000 ntdll!RtlInitializeExceptionChain+0x36
any ideas on avoiding this?
asked
Apr 17 '12 at 09:58 PM
saar
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This is not a tech support forum.
There are lots of crash questions on this forum. If someone has a workaround, why is this not appropriate?
None of them are appropriate here either. This is not a forum. It is for general Q&A, like "How do I make Unity do some cool feature?" There are forums for support questions like this one.