I am using the new particle system on Unity 3.5 and want to do an effect of a particle that rotates around one point like cartoon dizzy effect.
Something like this:
I got this at the moment: A particle system wiht a mesh hexagon shape.
But i cannot create the effect, the particles dont rotate and dont know how to generate only 6 of it. Can anyone help me to create this effect?
Answer by Evil-Dog
Apr 17, 2012 at 06:07 PM
You could simply use billboards (always facing the cam) and create an object with 6 of them that rotates over time, the container will rotate and the individual objects can have a script that make sure it faces the cam like transform.LookAt(Camera.main); or something like that.
Answer by kalamona
Jul 24, 2012 at 12:57 PM
Or you can just use 6 particle systems that use "local" space and emit only 1 particle, put them below an empty gameobject that is in the middle, and rotate the gameobject.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
6 People are following this question.
Is Particle.axisOfRotation editable in particle system editor?
Change orientation of particle component?
Random Individual Particle Rotation(shuriken)
Changing startRotation from ParticleSystem on script does not work