I have a rotating ball on a plane that the player rotates. I need to test/check to see that the ball is still on the plane (that way, if not, I can stop the game).
It seems I need to not only check if the two objects are touching, but I need to check a little radius around the ball since it can end up slightly off the plane if you tilt the plane to it's extremes. I thought raycast would be perfect here, but no avail. Thanks for the help.
asked Apr 16 '12 at 10:01 PM
with that script attached to the plane and the sphere tagged as a wall or vice versa.
answered Apr 16 '12 at 10:13 PM