# Problems with Character Controller velocity

 0 I have an NPC with a character controller that roams around. It's important that I know its velocity so that the right animation clip will be playing. I'm getting an error in my program where my model is not moving, but the velocity is ~10, so the "walk" animation is playing. I should note that the NPC is currently being purposely blocked by my character, so the NPC's Move() function is being called, but it's not actually moving. As I said, I need this functionality in order to have the right animation clip play. Here is the NPC's move function: ``````public void MoveTowards(Vector3 position) { Vector3 direction = position - transform.position; direction.y = 0; if (direction.magnitude < 0.2F) { if (num == (waypoints.Length - 1)) num = 0; else num++; return; } // Rotate towards the target transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), rotationSpeed * Time.deltaTime); transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0); // Modify speed so we slow down when we are not facing the target Vector3 forward = transform.TransformDirection(Vector3.forward); float speedModifier = Vector3.Dot(forward, direction.normalized); speedModifier = Mathf.Clamp01(speedModifier); // Move the character direction = forward * speed * speedModifier; controller.SimpleMove(direction); } `````` And here's is the block of code that handles animation, inside the Update() method: ``````if (gameObject.GetComponent().velocity.magnitude > 1) { animation.CrossFade("walk"); } else { animation.CrossFade("idle"); } `````` Can anyone help? more ▼ asked Aug 04 '10 at 08:28 AM cyangamer 1 40 ● 6 ● 6 ● 13 Hi,I have the same problem.character.velocity.magnitude is > 0 though the character is colliding ; assuming for some reason the magnitude isn't being updated correctly on the collision; can anyone help?thanks Sep 26 '11 at 01:13 PM markhula add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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asked: Aug 04 '10 at 08:28 AM

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Last Updated: Sep 26 '11 at 01:13 PM