Im currently working on a melee combat project, I am almost done but I have just found a problem, I want to be facing the Enemy during the combat, for that I used LookAt() when the enemy is in a certain range. The problem is that, when the enemy is in range I look at him but my character starts like orbiting around him (horizontal and vertical), even if jump, this just gets off if I get him out of the range but how can I face him just in a horizontal way?