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On unity3b4 (basic license) I'm using the new lightmapping tool. I've managed to get some decent enough looking shading out of it, but have noticed that the objects aren't casting shadows on each other (the rocks don't cast shadows on the ground for instance). I've been reading the docs and I cant work it out. Does anyone have any idea what I'm doing wrong?
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It works for me, so I'll give you some possible solutions.
If none of these work, you might have a bug, or maybe I missed something. It was #3 mate! I was scared off by the yellow triangle that appears when you change that setting. I picked 'hard shadows', recalculated and now my scene looks stunning! Thank you!
Aug 04 '10 at 12:40 AM
dayglo
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Just to be clear - I understand that dynamic shadows are only allowed in the pro version - is it the same for baked shadows?