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I'm trying to make a bullet prefab for a 2d shooting game and i have a invisible mesh that is shaped like a drop,i want a way to make using the particle system it looks like its on fire,kind like a hadouken,when simulating it looks kind alright,but since the object moves at a fast speed,the particles leave trails and scatter around,i need to way to make the particles dont leave the mesh.
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just a couple of vague random thoughts, decrease the lifespan of the particle and increase the amount of particles. Or, play around with the simulate in world-space toggle , or local velocity vs world velocity
Simulate In World Space If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.
http://unity3d.com/support/documentation/Components/class-EllipsoidParticleEmitter.html