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protected static in Unity CS?

It seems that any method called by a public static function has to be public as well..

If it's a method that should really only be accessed from the same public static class, would using the "protected" keyword work?

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asked Apr 14 '12 at 06:52 PM

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asked: Apr 14 '12 at 06:52 PM

Seen: 539 times

Last Updated: Apr 14 '12 at 06:52 PM