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i have problem with animated object of cinema 4d in AR with Unity... when I unchecked animation in the inspector, the object can appear in camera. but when i checked animation in the inspector, the object doesn't appear in camera.. is there something wrong with animated object of cinema 4d? i used imagetarget sample... please help me.. it's important.. i hope can be answered quickly..
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Some 3D modeling software export a model in a "default take"/position, which in unity is imported as "Default" animation. This default take is usually on position 0/0/0. So when your game starts with activated animation, your object will get placed at 0/0/0 in word position. Just make sure to delete your "default take" animation and only keep your real animations in it thank u... it's working.. :)
Apr 16 '12 at 04:54 AM
waldroid
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