I have problem with using my player with characterController script taken from 2d Platformer Lerpz vs Moving platforms with rigidbody. The platform is moved by attached script in which I move the platform in FixedUpdate() function by these simple instructions:
Now, there is situation like this, the Player runs towards a moving block/platform and collision is'nt well detected.
The Player just moves into this block! I am using on both sides functions like onCollisionEnter/Stay() but it still walks/jumps through those blocks/platforms. I have set box colliders and even tried with mesh colliders. This situation takes place only when both the player and the platform are going against each other. When they are going in the same direction, the collision works fine. My situation is like in 2d Platformer tutorial where the Lerpz can jump through opposite moving platform from the bottom of it. What am I doing wrong? Is there any healthy approach for controlling player and make him not to passthrough platforms from downside of the platform?