I have a map scene and I'm wondering on how to set up a level locking thing so that if the player beats a level it will unlock the next level on the map.
I know you would do something like a bool but how would you pass the bool to the next script?
(And display the locked icon)
Basically: how would I pass a bool type thing from scene to scene?
Answer by Heratitan
Aug 02, 2010 at 10:05 PM
The way I did it was using PlayerPrefsX and having one master script that held all of my level buttons for me and then after I beat a level I would just set the PlayerPrefsX Bool to be set to true.
Here is a link to my question:
Hope that helps.
Answer by burun
Jan 12, 2012 at 10:08 AM
thanks a lot!
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