I have a map scene and I'm wondering on how to set up a level locking thing so that if the player beats a level it will unlock the next level on the map.
I know you would do something like a bool but how would you pass the bool to the next script? (And display the locked icon)
Basically: how would I pass a bool type thing from scene to scene?
The way I did it was using PlayerPrefsX and having one master script that held all of my level buttons for me and then after I beat a level I would just set the PlayerPrefsX Bool to be set to true.
Here is a link to my question: http://answers.unity3d.com/questions/16591/playerprefs-problem-crashing-with-setbool
Hope that helps.
answered Aug 02 '10 at 10:05 PM