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I have a map scene and I'm wondering on how to set up a level locking thing so that if the player beats a level it will unlock the next level on the map. I know you would do something like a bool but how would you pass the bool to the next script? (And display the locked icon) Basically: how would I pass a bool type thing from scene to scene?
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The way I did it was using PlayerPrefsX and having one master script that held all of my level buttons for me and then after I beat a level I would just set the PlayerPrefsX Bool to be set to true. Here is a link to my question: http://answers.unity3d.com/questions/16591/playerprefs-problem-crashing-with-setbool Hope that helps.
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