hello everyone. is there anyway to code or use the standard assets to have a particle system like water not go through but stop or bounce off of a mesh? (a mesh with a mesh collider attached.)
here is a picture. it shows a model of a car and the particle waterfall system.
The old particle system (pre-3.5) can, using a WorldParticleCollider. The new one can only collide with a plane. Unless you program your own, tracing the pathes of each particle…
Searches in either Unity Answers or Google would have returned plenty of hits answering this very same question.