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Lerpz: bone helpers vs bone geometry

Im trying to understand the Lerpz prefab character. When i bring him into max his bones appear as helpers not bone geometry. I'm using the skin modifier on my own mesh but how do i get my bones covered or exported as helpers? When i bring my character into unity currently i get bone geometry.

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asked Aug 02 '10 at 07:23 PM

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R2D2
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When exporting from max to FBX, the Exporter / Include / toggle box "convert geometry used as bones" :)

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answered Aug 02 '10 at 08:51 PM

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R2D2
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It seems the "convert geometry used as bones" option has disappeared in the latest version of the FBX exporter. Apparently what you are supposed to do now is:
1) Select the objects you are using as bones
2) Through the main menu bar go to "Animation" > "Bone Tools..."
3) In the Bone Tools dialog, under the "Object properties", check "Bone On"
4) Now Reexport your model and the bones should be invisible.

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answered Jul 23 '12 at 06:41 PM

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Matt Ostgard
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It seems the "convert geometry used as bones" option has disappeared in the latest version of the FBX exporter. Apparently what you are supposed to do now is:
1) Select the objects you are using as bones
2) Through the main menu bar go to "Animation" > "Bone Tools..."
3) In the Bone Tools dialog, under the "Object properties", check "Bone On"
4) Now Reexport your model and the bones should be invisible.

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answered Jul 23 '12 at 07:14 PM

Matt Ostgard gravatar image

Matt Ostgard
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asked: Aug 02 '10 at 07:23 PM

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Last Updated: Jul 23 '12 at 07:14 PM