|
Im trying to understand the Lerpz prefab character. When i bring him into max his bones appear as helpers not bone geometry. I'm using the skin modifier on my own mesh but how do i get my bones covered or exported as helpers? When i bring my character into unity currently i get bone geometry.
(comments are locked)
|
|
When exporting from max to FBX, the Exporter / Include / toggle box "convert geometry used as bones" :)
(comments are locked)
|
|
It seems the "convert geometry used as bones" option has disappeared in the latest version of the FBX exporter. Apparently what you are supposed to do now is:
(comments are locked)
|
|
It seems the "convert geometry used as bones" option has disappeared in the latest version of the FBX exporter. Apparently what you are supposed to do now is:
(comments are locked)
|
