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I have this code here: private var red_right_left_moved=false; private var red_left_right_moved=false; private var red_left_right_moved2=false; private var red_back_front_moved=false; function Update () { var screenCenter = new Vector3(0.5F, 0.5F, 0); var ray = Camera.main.ViewportPointToRay(screenCenter); var hit : RaycastHit; //right left 1 if(Input.GetButton("Fire1")&& red_right_left_moved==false){ if (Physics.Raycast (ray, hit, 1000)) { } }
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