Is it possible to create an Image gallery similar to this : http://www.west-wind.com/rick/photoalbum/demoMaui2006/Default.aspx?Admin=true using Unity3d. I know it is possible to click, drag images and save them using jQuery. But is there a way to create images dynamically in Unity3d and then load, move, drag and save them?
If that sounded confusing, this is what I want to do.
- Create a blank board.
- Add 'n' number of images to the board to display them on the screen.
- As a new image is added the other images automatically move and adjust to accommodate the new image (auto align feature).
- The images may not be of fixed size.
- Finally once all this is done, save the page so that next time they are all loaded the same way.
- All this needs to be done using the Web Player.(should have mentioned this first).
What I have thought so far-
- Create a plane for the board. (this will hold the images).
- Create/load prefabs of planes and then add the images as texture to them. So this will create 'n' different planes for n images.
- Save the rect() property of the planes once the user is done arranging them.
Is this possible using Unity3d or is there a better solution? I need to create a photo gallery where the user can basically enter the studio and see different photos of each side of the studio.
Any suggestions and help is much appreciated.