I am making an isometric game with sprites. I decided to make the textures be loaded from the HDD at startup, so people can make their own textures, and it makes it easier to see of new textures are good looking.
I already implemented the possibility to load textures from the HDD, but whenever I load a texture, it is heavily compressed and looks really ugly, cropped, and streched out when using it in a GUI.DrawTexture.
So my question is, how can I change the texturetype when loading a texture from a WWW call? (GUI texture format, point filter mode, 4096 max size and truecolor format to be precise)
Thanks in advance.
For instance. in your case you could do:
Now you can just add texture string names for each texture you wish.