How do you display a saved name on the screen?

I’ve got a script that enables the player to type in their name, which saves and stores it using playerprefs as a string. As soon as the player plays the scene again that saved name is then displayed in the console. I don’t really want to display in the debug console because the gamer cannot see their name on the screen. How would I go about displaying that name on the screen either using a label or GUItext? Here’s my code:

var PlayerNAME : String = “”;

var SavedNAME;

function Start() {

SavedNAME = PlayerPrefs.GetString("", PlayerNAME);
if(SavedNAME != null) {
	print(SavedNAME);
}

}

function OnGUI () {

GUI.Label(new Rect (10, 10, 50, 25), "Name:");
PlayerNAME = GUI.TextArea(new Rect(65, 10, 100, 25), PlayerNAME, 10);

 if (GUI.Button(Rect(10,70,50,30),"Click")) {
	SaveName(PlayerNAME);
 }

}

function SaveName(PlayerNAME : String) {

PlayerPrefs.SetString("", PlayerNAME);

}

Could you please leave sample code to explain your solution to my problem. Thank you for your help.

Both the question and the other answer slightly confused me , but I think this is what you want :

#pragma strict

var PlayerNAME : String = "";
var SavedNAME : String;

function Start() 
{
	SavedNAME = PlayerPrefs.GetString("Stored Name", PlayerNAME);
	
	if(SavedNAME != null) 
	{
		print(SavedNAME);
		PlayerNAME = SavedNAME; // show the current SavedNAME in the GUI.TextArea
	}
}

function OnGUI() 
{
	GUI.Label(Rect (10, 10, 50, 25), "Name:");
	PlayerNAME = GUI.TextArea(Rect(65, 10, 100, 25), PlayerNAME, 10);
	
	 if (GUI.Button(Rect(10, 70, 50, 30), "Click")) 
	 {
	    SaveName(PlayerNAME);
	 }
	
	// Show the Current SavedNAME
	GUI.Box(Rect((Screen.width/2)-100, 10, 200, 30), "Hello " + SavedNAME); // Text in Box
	// GUI.Label(Rect((Screen.width/2)-100, 10, 200, 30), "Hello " + SavedNAME); // Text as Label
}

function SaveName(PlayerNAME : String) 
{
	PlayerPrefs.SetString("Stored Name", PlayerNAME);
	SavedNAME = PlayerNAME; // reset SavedNAME to the PlayerNAME from GUI.TextArea and GUI.Button
}

I would add a GUI.Text and called it like “NameGUI” or something like this.
then i would add to your script:

var NameDisplay : GUIText;

Then you can edit the NameDisplay like so:

NameDisplay = PlayerNAME;
Put this code in your OnGUI and after you saved, drag the NameGUI onto your NameDisplay variable.