Is there a way to send a predefined message from within Unity via email? What I want to do is send the information that is defined and stored as a string within Unity to a email account as soon as the game has reached the end. This is so that I can have records of the metrics I want to record. I know you can send a email from within Unity because the following link has something on this matter:
asked Apr 10 '12 at 08:39 PM
answered Apr 10 '12 at 09:36 PM
Oops! Ok, just looked online and noticed I needed to include the 'using System.Net.Mail;' and the 'using http://System.Net'.
However I am facing a new issue now. The game now takes ages to startup, and eventually comes up with an error saying:
SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress ipAddresses, Int32 port) Rethrow as SmtpException: Message could not be sent. System.Net.Mail.SmtpClient.Send (System.Net.Mail.MailMessage message) Email.SendEmail () (at Assets/Standard Assets/Email.cs:48)