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terrain detail mesh painting vs blender

I have an question:

-Iv made low poly mesh (terrain) in blender

-Iv made simple tree also in blender

I want to use detail mesh to paint trees on terrain. How to do it? (bcos i cant make it working)

[iv found here some explenation from one user but i cant understand that :D]

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asked Apr 10 '12 at 08:36 PM

speedyexe gravatar image

speedyexe
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Detail mesh painting is part of the official Unity Terrain system. For example, you can only "paint" and blend grass/dirt/rock textures on Unity Terrain. You can't do that for a cube that you made. Likewise you can only add wavy grass to official terrain, not to a ball.

A terrain mesh from blender is still just a mesh, so you can't use any Terrain tools from Unity on it. You could maybe convert the mesh to a heightmap and import that as Terrain. But, it's probably going to be better just to remake your terrain from scratch, in Unity, with the Terrain type. It works fine once you get some practice, and will probably give better results in the long run.

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answered Apr 11 '12 at 12:31 AM

Owen Reynolds gravatar image

Owen Reynolds
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so i cant convert blender file to prefab and paint this mesh like other rocks,trees that are default in unity?

Apr 11 '12 at 12:10 PM speedyexe

Sure, you can import the mesh as an FBX. Making it a prefab is pointless (prefabs are useful for spawning multiple copies,) but you can do it. But you can still only paint and brush trees on Terrain you made from scratch in Unity.

Apr 12 '12 at 04:37 AM Owen Reynolds
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asked: Apr 10 '12 at 08:36 PM

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Last Updated: Apr 12 '12 at 04:37 AM