Hi, I know how to add a material to a particle system, like a fire texture, but how do I change it to a smoke material later in the particles life?
Answer by Julian Glenn
Jul 31, 2010 at 06:24 AM
You could use a sprite sheet that starts as fire and then turns to smoke, but the standard method is to just instantiate a smoke particle system in tandem (or after a specified time) with the fire particle system.
here's a great tutorial that covers quite a bit:
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
No one has followed this question yet.
Material doesn't have a color property '_Color'
Particle has 2 materials, overlay eachother
Creating a Shade that functions as a Lamp Shade
Blue Long Spark Material from Particle TrailRenderer Manual?
How to rotate material around the center of a quad?