So what I want to do is to load a level in the background. However I don't want the actual switch to happen until I specify. Is this possible? Currently LoadLevelAsync switches as soon as the level has been loaded.
This is for Android/iOS so we're not using streaming.
If you need more info just give me a shout.
no you cannot do it, but since you are obviously using the pro version, what you can do is to create an assetbundle of your scene. In this way you can load the assetbundle asynchronously, then wait, then use Application.LoadLevel (which will be instantaneous because the data is all loaded).
answered Apr 10 '12 at 04:03 PM