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I'm doing render optimization for iOS but i'm new (first time game making) so unsure about this one detail. If I have the same texture asset assigned to 2 or 3 materials with different shaders (for example a simple unlit, an alphablend, and an alphatest), will they truly share that texture? or is it going to now load that texture 3 times?
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I would think it's one place in memory and the various shaders would share it has anyone verified that is is the case? Specifically, has anyone tested this hypothesis on a mobile device, iOS and/or Android? The ability to have a single texture loaded only once for multiple shaders that reference it would be most beneficial if this is in fact definitely the manner in which Unity handles such a case.
Aug 16 '12 at 09:11 AM
3Duaun
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