Hello all, Is there any way to automatically apply mesh colliders to all meshes in a scene? I just imported quite a few models I made in Google Sketchup and they have A TON of meshes. If there isn't a way to do this, is there a way to expand and select all objects in a scene? (control on selects everything, it doesn't expand trees).
If they are in your hierarchy you can search based on any component type like MeshRenderer then select those items and if you are using 3.5 you can add a mesh collider to all of those items.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
Problem with rigidbody and complex shape / multiple colliders...
Collisions... without colliders? :P
Model tips over for no reason
How do you prevent colliders on bones from intersecting each other
Mesh colliders not working on FBX imported buildings