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Many games involve directional playermovement without strafing. Instead we see character models rotating to face the direction of the input and move in that direction. In this script I incorporate the simple Move script within character controller and I added additional code to rotate the character model towards the direction of input. Currently the transform.rotation has the error " No overload for method Thanks for the help!
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I managed to find a script close enough to what I was aiming which did not require use of Quaternion. Thanks to VS48!
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