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Multiplayer FPS. Which Arms should i use?

Hey

I have a question and i hope someone can help me. I'm currently making a fps which will be multiplayer. Now i have a soldier-model with arms. So my question is how i should go about making it so that the soldier is really holding the weapon. Currently i'm using weapon-models with arms attached to them. Should I animate the player's model with the weapon or should i use my weapons with arms and cut the arms of the soldier's model? Or is there another way?

I hope someone can help me.

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asked Apr 08 '12 at 05:53 PM

ExTheSea gravatar image

ExTheSea
2.3k 14 24 32

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If I understand the question correctly.. You want the players (Viewing the scene from a first person perspective) to only see the weapon and arms of the soldier while every other player who looks at a given player to see the full body of the soldier?

In that case I would probably use the "Culling Mask" property of the cameras and make a script that works something like this:

if(networkView.isMine){
    Disable_Culling_For_Third_Person();
}
else {
    Disable_Culling_For_First_Person();
}

This is not something I've actually tried doing before but it's certenly the method I would try out first.

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answered Apr 19 '12 at 04:26 PM

Flash gravatar image

Flash
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Thx that's nearly the exact thing what i was looking for Thank you very much i didn't thought of that.

Apr 19 '12 at 04:52 PM ExTheSea
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asked: Apr 08 '12 at 05:53 PM

Seen: 848 times

Last Updated: Apr 19 '12 at 04:52 PM