My app runs ok using Unity Remote, but when I build and install and run on my device, it hangs when entering the level. I could probably figure out what's hanging if I could read the log file I've known and loved (the output_log.txt found in the _data folder on PC).
Is there such a thing on iPhone/iPod? If so how would I be able to read it? Or is this in XCode somewhere?
asked Jul 29 '10 at 10:25 PM
If you're launching the game from XCode with the device attached to the computer, you can bring up the console using Command + Shift + R which will have a realtime debug output. All your calls to Debug.Log() will appear here, along with any NSLog() or printf_console() commands entered in your Objective C code.
answered Jul 29 '10 at 11:14 PM