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Hey, Im making a zombie survival game and the spawner is working ok, but as soon as I spawn 30+ zombies the game seriously starts loosing fps. I thought it was the navmesh agent I was using, but I turned them off and its still lagging. Any idea of why could that be caused?
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Unless you're doing something incredibly heavyweight, render complexity usually dwarfs script time. If your zombies have a lot of geometry or complex effects, that may slow things down. Other possibility, check your editor console for error messages. Each error fires a stack trace, which can really slow things down. If you have Unity Pro, you should check out the profiler.
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