hi, i am making a FPS game and i have a script where you can get in and out of a car.
but that works fine, the problem is that when i dont look at the car i get about 100-120 fps var when i look towards the car i get about 20-30 fps. i am wondering what makes wheelColliders take so many fps to run? and is there a way to make them run better?
the car is a humvee-jeep thing and it has 4 wheels. and a mass about 1000. and a basic car control script.
asked Jul 29 '10 at 06:44 PM
If your game lags when you look at your car, the car is too detailed, or has too intense a shader to be able to run fast on your computer. You need to optimize your model, textures, and shaders. It has nothing to do with rigidbodies or colliders whatsoever.
answered Jul 29 '10 at 06:48 PM