|
Hey everyone, Im going to make a Multiplayer game and read the network tutorials here:http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html But I think theres not described how to create a seperate server, so not that a client is the server and client at the same time, but a central server where all clients have to connect to and synchronizes the states. I think I need a seperated program for that or how that is going to be? Hope someone can help me, thanks :)
(comments are locked)
|
|
To do that, you will need to use a third party solution, such as Electroserver, Photon, or SmartFoxServer.
(comments are locked)
|
|
i hope these two links help you. http://unity3d.com/support/documentation/ScriptReference/MasterServer-dedicatedServer.html http://answers.unity3d.com/questions/16882/standalonededicated-console-server.html
(comments are locked)
|

http://unity3d.com/support/documentation/ScriptReference/MasterServer-dedicatedServer.html