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Seperate server - client

Hey everyone,

Im going to make a Multiplayer game and read the network tutorials here:http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html

But I think theres not described how to create a seperate server, so not that a client is the server and client at the same time, but a central server where all clients have to connect to and synchronizes the states. I think I need a seperated program for that or how that is going to be?

Hope someone can help me, thanks :)

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asked Apr 07 '12 at 09:38 PM

Ebil gravatar image

Ebil
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To do that, you will need to use a third party solution, such as Electroserver, Photon, or SmartFoxServer.

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answered Apr 08 '12 at 12:20 AM

CC Inc gravatar image

CC Inc
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asked: Apr 07 '12 at 09:38 PM

Seen: 743 times

Last Updated: Apr 08 '12 at 10:48 PM