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About Heightmaps

Some questions I had when studying heightmaps:

.Why Unity uses Raw format for heightmaps?

.Why the last pixel of the terrain is buggy when we use potencies of 2? I understand that potencies of 2 has benefits. So why heightmaps in Unity has to be a potency of 2 plus one?

.Why Raw format is 16bit and not only 8bits?

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asked Apr 07 '12 at 06:05 PM

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fractyja
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My own answers... .Because Raw do not have a Header. .Because Raw format add one extra pixel .Both formats are supported

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answered Sep 12 '12 at 09:16 PM

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fractyja
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asked: Apr 07 '12 at 06:05 PM

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Last Updated: Sep 12 '12 at 09:16 PM