Some questions I had when studying heightmaps:
.Why Unity uses Raw format for heightmaps?
.Why the last pixel of the terrain is buggy when we use potencies of 2? I understand that potencies of 2 has benefits. So why heightmaps in Unity has to be a potency of 2 plus one?
.Why Raw format is 16bit and not only 8bits?
My own answers... .Because Raw do not have a Header. .Because Raw format add one extra pixel .Both formats are supported
answered Sep 12 '12 at 09:16 PM