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Some questions I had when studying heightmaps: .Why Unity uses Raw format for heightmaps? .Why the last pixel of the terrain is buggy when we use potencies of 2? I understand that potencies of 2 has benefits. So why heightmaps in Unity has to be a potency of 2 plus one? .Why Raw format is 16bit and not only 8bits?
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My own answers... .Because Raw do not have a Header. .Because Raw format add one extra pixel .Both formats are supported
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