i am trying to figure out how to implement streaming into my project. i was wondering is it possible to have different scenes in project that will have different sets of objects and they could be streamed when i need them? ofcourse that could be done, but i have some questions.
1.the size of the build? is going to be veeeeery big, or the size will not be that big because they will be streamed anyways.
2.i will have many objects in the core scene, like camera, lights, 3d interface that will be used in other scenes, does every object need to have DontDestroyOnLoad?
3.so, if the new scene is loaded (streamed) and then i want another one to be streamed but then i dont want the previous one that was streamed to be destroyed, so that means that every object in the project need to have DontDestroyOnLoad() in the Awake()?
any help appreciated! thanks!
asked Jul 29 '10 at 01:02 PM
answered Jul 29 '10 at 01:30 PM
jonas echterhoff ♦♦