Just curious, is using PlayerPrefs once per update frowned upon? I'm currently using it to synchronize values between classes (i.e. PlayerPrefs.GetInt("Health")). If it's bad for performance I can switch to something else like a signleton or just a static int value instead. I use playerprefs a lot for many different things and now I'm starting to think that maybe it would be hurting performance and not the best thing to use for what I want..
asked Apr 07 '12 at 06:43 AM
You'd be hitting the disk like 100 times/second for no good reason. Your other options are better.
answered Apr 07 '12 at 07:24 AM