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In the PC/Mac versions, I save the image using the following function.
Is there a way to save the image/texture to the iPhone/iPad photo library?
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Not without a native code plugin. You would basically have to do something like what you're doing now (but writing to the temp folder in the iphone file system, which you'll probably have to get the path of by using some native code call that I don't remember off the top of my head). Once you do that, you can load that file into a UIImage (using For more info see here: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more/1517137#1517137 so basically need pro for that?
Aug 03 '10 at 02:50 AM
user-2711 (google)
I think so, yes.
Aug 03 '10 at 07:34 AM
Tetrad
encode to base64 and write as playerprefs string?
Jun 23 '12 at 11:56 PM
ina
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My guess would be that you can write the binary data to the Apps document folder and then load it back into a texture through WWW with a path that begins with file://
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