I am working on a 2D game and am loading sprites of a sheet I drew up in paint.net. I need to work with exact pixel data, but have noticed that my pixel colors are blending. I believe unity is compressing the pixel data, and some blending occurs.
I have checked this by using the Texture2D class in my script. I have looped through the entire pixel data of my picture, and turned any non-black or non-white pixels green. I drew a black and white image, and sure enough green pixels appeared after loading it up (at the edges of black and white parts). So it is definitely blending. How can I disable this feature?