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I have an atlased texture containing 5 different images, each of which I want to use on a separate instance of the same model in my scene. I can create a different UV map for each one in Blender, but Unity only seems to use the first one. I thought I might be able to use the .fbx exporter to export 5 different files for the same model, each with a different UV, but there doesn't seem to be any way to select which UV map gets exported.
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Use the texture offset on a material in Unity. All models use the same material, so that changes the offset on all of the instances of the model.
Apr 06 '12 at 12:43 AM
Curyous
Assign different materials to different models then. (Incidentally, changing "renderer.material.mainTextureOffset" in code will create new instances of the material at runtime for you.)
Apr 06 '12 at 12:48 AM
Eric5h5
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