Making objects look further away in ortho cam

I am using an ortho camera for a 2D game I am making and I want my objects to scale properly since I can’t use my Z-axis (AKA what is further away look smaller then what is closer). How should I do that? I’m getting my initial object position in relation to my camera since Im pretty sure Im going to use that data but I dont know where to go from there =/ HALP

You want to use an orthographic camera to keep things perpendicular to the screen, but still want items in the distance to scale down, there’s a pretty obvious solution: Scale the objects in question.

Start by creating a script to scale the distant objects based on their distance from the camera. I’m not much of a coder, but that’s where I’d begin.