Are assets in the Editor folder included in the build?

I am developing primarily for the iPhone so I want to keep everything as small as possible.

My project has some XML scripts which are only needed during level editing.

How can I ensure they are not included in the build? They are currently in the Editor folder and are not referenced in any game objects. Is this enough to ensure they are not included in the build? Or do I have to do something else?

Thanks in advance for any help.

I think it is enough.

Actually, any file that are not referenced by anything are not included inside the build. And I’m pretty confident that Editor folders are simply ignored during the build process.