Edit: I figured out this problem, but I have a new problem I stated at bottom of post
Ok, its my first time programming a game and I'm following a tutorial, but changing the scripts I made following it around to match my game.
I'm trying to script a melee attack, and while I get no errors and can press play and the particles from the melee script are instantiated, no damage is actually done, and the log gets spammed with
I have tried changing it around it seems a hundred times, so I came here to see for some advice. Any help is very much appreciated! :)
scripts - >
I wanted to figure it out myself... but I concede defeat >_>
Edit: OK, well I figured that part out, now when I use my melee attack, apparently there is some error with the Physics.Raycast
MissingMethodException: Method not found: 'UnityEngine.Physics.RayCast'. Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.ProduceExtensionDispatcher () Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.Create () Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object args) Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object args) Boo.Lang.Runtime.RuntimeServices+c_AnonStorey12.<>m_6 () Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object args) MeleeAttack.attack () (at Assets/Custom Assets/Scripts/Player/MeleeAttack.js:35) MeleeAttack.Update () (at Assets/Custom Assets/Scripts/Player/MeleeAttack.js:24)
I believe the problem is that you don't appear to be declaring a class variable Statistics anywhere, and therefore the compiler is unable to find values for Statistics.levelModifier and throws a NullReferenceException.
That's from what I can see anyway ... is Statistics a static var in another script?
Hope that helps, Klep
answered Apr 05 '12 at 03:31 AM
I might be wrong about this since I use C#, not JS, but you don't appear to be instantiating fireElement with a new anywhere in AbilitySystem.js so the static will always be null.
answered Apr 05 '12 at 06:26 AM