Making a iOS build of a existing project

Hi everyone !

So we’ve been working on a game for Androïd, and it near finished now, so we though about making a iOS version for iPhone & iPad.

I’ve got everything I need to make a iOS build, but I’m unable to do it.

I got

  1. a mac with Mac Os X (10.7.3) on it
  2. lastest Xcode (4.3.2)
  3. lastest Unity (3.5.0f5) Pro (with Android and iPhone Pro)
  4. a iPhone that have already being use for testing so I guess it’s ok
  5. the project folder synchronized with a SVN Manager

But now what ? When I open the project with Unity and try to make a iOS build, I’m asked to choose a folder, and then I see the loading bar filling up but at the end the folder is empty.

I’ve try to look on the internet but I wasn’t able to find a step-by-step tutorial that would help me.

I’ve also tried to Build & Run while the iPhone is connected to the mac via USB but nothing happened :frowning:

Can you give me advices please ?

edit : well, I continued searching and the problem seems to be that Unity generate nothing in the designated folder :frowning:

Ok, I managed to make it work, here’s what I did :

  • uninstall Xcode and Unity
  • reinstall them
  • suppres local data of project
  • re-download everything using a SVN
  • open the project using unity
  • close XCode
  • build for iOS with iOS Stripping Level to “disabled”
  • it worked !

:slight_smile:
Hope it will help someone someday