Problem is a bug within Unity and has been reported as such.
On searching around I've seen similar (though not quite the same) questions posed but haven't found a suitable answer.
We are developing for both iOS and Android. In the player settings we have the Default Orientation set to Auto Rotation and we have both Landscape option checked and both Portrait options unchecked. This all works great on iOS, if holding the device in portrait the game still starts in landscape.
On Android it causes the issue that the splash screen starts in portrait before attempting to switch to landscape after a couple of seconds. This isn't really acceptable to us, is there anyway to stop the splash screen from starting in portrait but still keeping the Default Orientation setting to Auto Rotation*
The reason we want to keep this setting is that it creates a nicer animated transition effect on iOS and it's a shared setting.
@hazeti: Do you still have the bugreport id? It would be great if you could post it here as a comment, thanks.
Hey, the bug number is 456038. It's still marked as open though I haven't tested it recently. When I did submit the bug I did notice that it also happened on the AngryBots demo.
I have found this bug in my project and solved it successfully. There is no bug from unity side.
I have checked my android manifest file and in that one of the manifest file contains wrong orientation.
I have change it to correct one and everything works fine.
Answer by CC Inc
Apr 05, 2012 at 01:40 AM
Well, this post suggests just rotating the splash screen image, if you have a custom one, 90 degrees.
Yeah, thanks for the suggestion. I read that answer, but all the does is rotate the image, the application is still running in Portrait mode. :/
Make sure your splash screen image is set to type GUI and not Texture.
It is. I don't really understand how rotating the splash image in a painting program will help. That will surely lead to the problem that it will still be the wrong way round if the phone is in landscape mode?
It still doesn't fix the fundamental problem that the app is starting in portrait mode when we're specifically telling it not to. I suspect it's a problem with Unity that we have no control over.
The point here, @Haze, is that if it is a problem with Unity then there's nothing we can do until they fix it. Report it and cross your fingers! http://unity3d.com/company/contact.html
Thanks Cawas, I already sent them a bug report, but it's only a suspicion that the fault is on their end. I was asking the question in the hope that it wasn't and someone knew a setting to fix it. But I guess it really is on their end. Thanks :)
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
6 People are following this question.
Is is possible for Unity 3D smartphone app to support multiple orientations
Why do I get lower framerate in Portrait than I do in Landscape? Can I fix this?
Screen orientation change in scenes (unwanted effect)
DeviceOrientation not working fine
Shake Device on Orientation Change