Currently, my main character in my game does not have gravity effects turned on at the moment because he falls through the plane he’s supposed to be resting on. Instead, I have kinematic checked. Is there a way to prevent my character from falling through the floor with gravity turned on so that I could use a simple AddForce → upwards? And if not, what would be a method of jumping without the gravity effect checked?
You need to add a collider to the plane in order for your character to not fall though it. You can then make that collider/plane kinematic so that he does not fall through. Then you can simply do: