Hi,
i wrote a simple shader that compose a texture with a color.
Now i just want to turn off the lighting but it doesn’t work…
Here’s my shader:
Shader "Custom/MyDecalColor" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 250 Lighting Off CGPROGRAM #pragma surface surf Lambert #include "UnityCG.cginc" sampler2D _MainTex; fixed4 _Color; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); half4 main = tex2D(_MainTex, IN.uv_MainTex); c.rgb = lerp (_Color, main.rgb, main.a); o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Diffuse" }
Can somebody help me?