As a first project I decided I would make a ‘Roll A Ball’ game similar to Ballance and Switchball. I have started working on the movement system for the ball but I have run into a few problems.
Firstly, I decided I would use a rigidbody to make the movement calculation alot easier for me but I cannot change the acceleration of the rigidbody sphere (Ball). I realise this is due to the rigidbody using realistic physics calculations. I have tried messing around with the drag settings but this makes the ball also fall slowly which is not what I want. I am unsure of how I can make a system where I can manually put in acceleration and max speed values.
Any suggestions would be greatly appreciated
Thanks,
- djfluffwug