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I have 3 object all have a collider and rigidbody. A, B and C. A and C can physically interact B and C can physically interact A and B can't physically interact and should be able to go through each other Is this possible to do? thanks.
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Use layers, or Physics.IgnoreCollision. 28 seconds to late! :(
Mar 31 '12 at 06:47 PM
OrangeLightning
thanks Physics.IgnoreCollision works
Mar 31 '12 at 07:52 PM
mustafa
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Well, you could use Layer-Based Collision Detection to make some object not collide with objects with a specific layer.
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This is really easy to do via the Layer Collision Matrix which is found in Edit-> Project Settings -> Phyiscs. Create 3 layers for your A, B, C objects, then set up how they interact via the grid. Ha ha 58 seconds too late.
Mar 31 '12 at 06:48 PM
Thom Denick
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