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Most of the time, when I scale an object in the GUI on a particular axis, it will scale in both directions of the axis. But sometimes it will only scale in 1 direction of the axis. The 2nd way is much more convenient to use. Is there some property of a game object I can set so it always scales using the 2nd way?
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Probably relates to the object's pivot point. Possibly. Although, the objects that I find scaling along only 1 direction have still always rotated normally (about their center). edit: Just tried changing the object's pivot point to the edge of the object and that did get it to scale as desired.
Apr 01 '12 at 03:57 AM
homer_3
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(Sorry, provided irrelevant answer by mistake, so deleted it again)