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How does Unity determine how to scale an object?

Most of the time, when I scale an object in the GUI on a particular axis, it will scale in both directions of the axis. But sometimes it will only scale in 1 direction of the axis. The 2nd way is much more convenient to use. Is there some property of a game object I can set so it always scales using the 2nd way?

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asked Mar 31 '12 at 04:03 PM

homer_3 gravatar image

homer_3
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(Sorry, provided irrelevant answer by mistake, so deleted it again)

Mar 31 '12 at 05:08 PM CHPedersen
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1 answer: sort voted first

Probably relates to the object's pivot point.

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answered Apr 01 '12 at 12:04 AM

rutter gravatar image

rutter
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Possibly. Although, the objects that I find scaling along only 1 direction have still always rotated normally (about their center).

edit: Just tried changing the object's pivot point to the edge of the object and that did get it to scale as desired.

Apr 01 '12 at 03:57 AM homer_3
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asked: Mar 31 '12 at 04:03 PM

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Last Updated: Apr 01 '12 at 04:17 AM