I have got "m_SceneHandle != kInvalidSceneHandle" error in console when I play my project. My Unity version is 3.5. I added Trail Renderer into my object. How can I solve?
Mar 30, 2012 at 12:28 PM
Mar 30, 2012 at 10:31 AM
This issue is been fixed by Unity. See the forum topic: http://forum.unity3d.com/threads/116849-!m_InsideCameraRender-problem-with-unity-3.5
Mar 30, 2012 at 02:10 PM
Have Unity fixed this bug yet? How can I know the latest hotfixes?
Fixed since 03-01-2012 but not in Unity 3.5.1f2! How this is possible?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
trail renderer x35
asked: Mar 30, 2012 at 12:28 PM
Seen: 2762 times
Last Updated: Apr 20, 2012 at 09:27 AM
Trail Renderer Hardening?
Create a 3D trail renderer like Hawk eye simulation
How to avoid Trail Renderer going through object?
HOW - Saving Rendered Path of Trail Renderer
Black Trail Rendering in 2D game
How to make trail renderer lasts after game object destroyed?
Activating and de-Activating trail Renderer
Getting smoother trails in Unity
Determining how much of an area covered
Optimizing large numbers of trail renderers