In my map, the meshes are mostly high poly. In the UDK by default I think meshes are baked by vertices. Can we have the same thing with Unity? (Beast)
Mar 29 '12 at 07:33 PM
Mar 29 '12 at 07:20 PM
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asked: Mar 29 '12 at 07:33 PM
Seen: 405 times
Last Updated: Mar 29 '12 at 07:33 PM
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