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How can I bake lightmaps per vertex?

In my map, the meshes are mostly high poly. In the UDK by default I think meshes are baked by vertices. Can we have the same thing with Unity? (Beast)

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asked Mar 29 '12 at 07:33 PM

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daivuk
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asked: Mar 29 '12 at 07:33 PM

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Last Updated: Mar 29 '12 at 07:33 PM