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Rebellious particles

Hii all!

I have a problem with my Spaceship trail, There are some particles that just does not "Listen" to what they are told to do.

I have tried shutting off parameters one by one to find the origin of the problem, But I could not find it :(

I'm using the new particle system, Did anyone encounter this problem and know how to solve it?

Image describing the problem. Problem Image

Full Size Image

And here is a screen shot of the parameters. Parameters

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asked Mar 28 '12 at 06:08 PM

noamtoledano gravatar image

noamtoledano
51 1 2 2

To further clarify my colleague's question, the problem appears to be that every fixed period of time an additional redundant particle is emitted and we cannot seem to figure out where it's coming from.

Mar 29 '12 at 11:45 PM amirabiri

Beautiful!

Mar 30 '12 at 12:15 AM DaveA

Thank you :)

Mar 30 '12 at 01:03 AM noamtoledano

As Dave said. Absolutely amazing graphics!

Mar 30 '12 at 03:48 PM OrangeLightning

As my colleague said, thank you very much :-)

Mar 30 '12 at 03:54 PM amirabiri
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2 answers: sort voted first

The bug report was accepted by Unity (i.e they were able to reproduce it) - http://fogbugz.unity3d.com/default.asp?454831_3vhts1d31ml5b6gd so there should be a fix for this problem at some point in the future.

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answered Apr 02 '12 at 03:43 PM

amirabiri gravatar image

amirabiri
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Upon further investigation it would appear that there is a bug in the new particle system.

It seems that the new particle system is very sensitive to timing / intervals between frames. When we pause the editor and step one frame at a time using the step button in the editor the trail looks like this:

alt text

However when running normal this is what we get:

alt text

So you can clearly see that some particles "inherit" a different set of parameters than others.

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answered Mar 30 '12 at 01:46 AM

noamtoledano gravatar image

noamtoledano
51 1 2 2

Can you fall back to the 'legacy' particles?

Mar 30 '12 at 01:52 AM DaveA

We have submitted a bug report for this issue: http://fogbugz.unity3d.com/default.asp?454831_3vhts1d31ml5b6gd

Mar 30 '12 at 03:36 PM amirabiri

@DaveA yes that's what we'll do for now.

Mar 30 '12 at 03:53 PM amirabiri
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asked: Mar 28 '12 at 06:08 PM

Seen: 659 times

Last Updated: Apr 02 '12 at 03:43 PM