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I was not able to put 3D object on the GUI texture. There is always forward GUI texture. How I can 3D model on GUI texture ?
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As already mentioned, RenderTexture is one solution, though you sure need Unity Pro for that. Another solution is, given that I understand your question correctly, to use an additional camera that only renders the 3D object you want to show on your GUI by using a layer mask and then set this camera's viewport to wherever you want your 3D object to be on your GUI by using Camera.rect or Camera.pixelRect. This works perfectly, I did it a few times already.
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I think its not possible. But why dont make a cube with the texture? Or why dont make a screenshot of you 3d model and use it as texture? Edit: Mabye its possible with RenderToTexture (Unity pro??)
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Thank you for answer. I give up and look for the another way.
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