Hi,
I've read the docs concerning this, but I still don't understand what I need to put in the Bundle Identifier in the Player Settings.
When I make an new project in XCode (non-Unity) in the plist I automatically get: com.yourcompany.${PRODUCT_NAME:***identifier} (I put *s because I don't know if those digits are specifically for me!) So I tried using this in Unity's player settings, but when I do a build and look in XCode, the entry now says: com.yourcompany.${PRODUCT_NAME:identifier}
At this stage I don't have a com. name, and as I'm just writing test apps I don't have a game name set up in a provisioning certificate.
My apps written in XCode run on iphone with no problems, so I think my provisioning profile is OK, but Unity builds have many different errors related to product names, app names, and occasionally, DWARFS.
Can anyone suggest what to enter for the Bundle Identifier? And what settings to use in XCode to get it to compile?
Thanks
Steve